Instantly Obsolete

Future Spotting at CES

Pictured above:
Fig 1: Our client, Sony, had an impressive showing.
Fig 2: The new G-Shock with Bluetooth.
Fig 3: The Chambers, by Rza.
Fig 4: Polaroid’s Android camera.
Fig 5: Justin Bieber-bot with Tosy’s mRobo.

I went looking for the future in Las Vegas. From the moment I walked into the first hall of the Consumer Electronics Show I was adrift in a sea of 3D TVs, bedazzled iPhone cases, iPad wannabes and a myriad of lifestyle headphones. “Beats” by Dre have been popular for some time, but have you heard about “Street” by 50? Or, “Soul” by Ludacris? Perhaps you’ve heard of “Chambers” by Rza? Then there was the candy colored assortment from iWave, iLuv and Nixon. One thing is clear — lifestyle headphones are more than a fleeting fad.

We Like to Watch
By sheer quantity, you’d probably surmise that the future is all about TV. Ultra-thin and ultra-big — one was 84 inches! 3D in every flavor — including the new kind with no glasses required. (Speaking of glasses, I saw a TV that up to four people could all simultaneously watch different programs by wearing special glasses with built-in earbuds. I didn’t try it, but I can tell you that without the glasses it could possibly cause seizures).

The 4K and 8K TVs that offer four to eight times the pixel resolution were certainly impressive. Sadly, it may only be an alternate future in which the broadcast industry supports these formats.

For me, TVs that boasted facial recognition and took voice commands showed the most promise. I’m ready to ditch my many remotes and own a TV that knows what volume I like it set at and can pull up my favorite show, based on a verbal description.

“Hey TV, play that episode of 30 Rock when Jack talks to his TV.”

The Evolution of Things
It was the adaption of existing products that did the most to suggest future possibilities. For example, the Bluetooth G-Shock watch that communicates with your phone, Motorola’s smart fitness watch that collects both biometric and telemetric data, or Polaroid’s “smart camera” that runs on Android. There was also a swath of home electronics designed to allow users to control and monitor products and systems via their smartphones — from lights, to security systems, to thermostats, to washing machines and even dog collars. Personally, I loved the Swiss Army knife equipped with a 1-terrabyte drive, demonstrating that even our most basic survival tools are quickly adapting.

“Scissors, saw, sewing needle, screwdriver, bottle-opener, toothpick, all six seasons of Lost and my entire music collection, right here on this handy little pocket knife.”

Meaning in a Mass of Memes
CES does more to surface prevailing trends than to point toward future states. There were loads of replicated ideas, all played out with subtle differences in their form-factor, feature and styling. However, when you looked closely, clues to our future certainly emerged. For me, it was in the things that weren’t prevalent:

Entertainment without interactivity: We may be looking for deeper immersion, but we still love passive entertainment experiences.

Devices without boundaries: With sensors, apps and access to the cloud, smartphones are becoming smart everything.

Control without a GUI: Be it by voice, facial recognition or gesture, natural human interfaces offer wonderful new possibilities.

In my view, the natural human interfaces foreshadow the most interesting future possibilities — suggesting that the emotive connections digital technology can create are far more important than the electronic devices that deliver them.

Hello Little Printer

Now this is a newspaper I can really sink my teeth into.

When available later this year you will be able to set up subscriptions on your smartphone and Little Printer will gather news, puzzles and media from your social graph and stitch it all together into a sweet mini-newspaper you can print at home.

A wonderful little invention from the crew at BergCloud.

I’ll be ordering one for sure. And, thanks to Larry for the awesome find.

NYT’s Interactive Mirror (and Kinect Hack)

The R&D team at The New York Times designed and prototyped this interactive mirror they call Reveal. It displays news media content as well as personal health and lifestyle data — all controlled through voice and gestural in-puts (or “natural user interfaces”).

More here on Reveal and the NYT R&D Lab.

Hello Future — So Glad You Could Make It

I’ve seen my share of childhood science fiction come to reality, and it never gets old.

I knew that Jaron Lanier was working at Mircosoft Research on applications for the Kinect device, however, I was unaware of the output from their Sensors and Devices Group — a part of the Computer-Mediated Living research area. The team produced the “HoloDesk” (video above), a system that combines a special optical display and the Kinect camera to create an experience that replicates realistic physical interactions with virtual 3D objects.

The demo is intriguing. And adjacent possible, astounding.

The Future of Media: Channeling Passion, Culture and Relevance

Above: Angry Birds Theme, covered by Pomplamoose — the VideoSong was filmed with a Samsung Infuse 4G phone.

Recently, I participated in SAY Media’s Create conference with an inspiring group of passionate people who are all creating amazing content and building culture around the things they love.

The event got me thinking about the future of media — and how brands can best position themselves alongside “passionate” content to foster more meaningful connections with their customers.

Media creation and consumption continues to fracture and expand into every conceivable space. What once were a few trusted sources has become an ever-expanding universe of niche players. Never before has there been more content available in more places. However, consumers and creators are often overwhelmed, finding it difficult to know what’s relevant, and to connect with others who care about the same things they do.

For brand marketers, this landscape has become frightfully convoluted, proving to be a difficult ground to find reliable tactics for consistent success — particularly when it comes to connecting meaningfully with their target audiences.

So, how are people discovering media today? What draws them in? What inspires them to engage and what compels them to come back for more?

One thing is clear; people aren’t waiting for it to be delivered to them from the same old mass media channels.

Consumers are actively, sometimes feverishly, seeking out content about their passions. They’re on the lookout for fresh thinking from people who share their interests and demonstrate like-minded views. Generally these passionate creators also foster a persistent exchange with their audiences — catalyzing communities that generate even more content for, and about their passions.

Their voices are authentic. Their platforms are open. And, in aggregate, they’re drawing profound, even massive audiences.

New jack media networks like SAY, are capitalizing on this phenomenon by aggregating and connecting the best independent content creators and their communities to provide simple ways for brands to engage with passionate audiences, at scale.

This new wave of media networks continue to experiment with opportunities for brands to get closer to the content and provide meaningful ways to engage with audiences.

It was in this vein that Odopod helped develop the Master of All Skills promotional contest for DonQ Rum earlier this year. A highly bespoke program that positioned their brand at the center of deeply engaging custom content from publishers with passionate interests, including Cool Hunting, Instructables and Good Magazine.

What’s more, it seems the individual creators don’t mind working with the brands either. In fact, when a brand shares their interests, they welcome collaboration, even earnest co-creation.

For example, during their presentation at Create, Jack Conte, of the musical duo Pomplamosse, discussed their collaboration with Samsung to develop one of their inventive YouTube video-songs (see above) in order to generate buzz an upcoming product launch.

And, that’s the kind of relationship can propel a brand out of the cluttered margins, and smack dab in the center of passionate conversations and cultural relevance.

PS. Thanks for the invitation Troy.

Internet of Things Say Hello to Model S

It’s true Tesla is a client, but that’s far from the only reason I love ‘em.

In a large part it’s because they behave much more a lot like a Silicon Valley software company then an automotive manufacture. And, in addition to weaning us from our costly dependence on oil, Tesla on a mission to create the most connecting car. Ever.

Based on the videos from this Engadget post, it looks like there on track to do just that.

Sure, there’s that sexy 17-inch touchscreen in-dash display. That along with a full Webkit browser operates everything from the climate and navigation to the cloud-connected entertainment system. However, it’s the demo of the native app above that’s really got me ready to burn the $50K+ hole in my pocket when it rolls into full production in 2012.

Touch Me, I’m Creative

At this year’s MAX conference, Adobe announced their Touch Apps — a new family of touch screen applications designed to enable creative professionals to use their mobile tablets to create and present their ideas.

Inspired by Creative Suite, including the industry standard image-editor Photoshop, the Touch Apps are designed to work with both finger and stylus input.

Perhaps it’s time to get a room?

The Museum Of Obsolete Objects

Let us not forget those fallen appliances, tools and gadgets and relive those bygone times by taking a visit to The Museum of Obsolete Objects.

A really nicely designed YouTube site cataloging some of our finer obsolete technologies. And it seemed very fitting post for a blog titled Instantly Obsolete.

Danger, Everywhere!

Danger, Everywhere!

The Agricultural Revolution, the Industrial Revolution, the Atomic Age, the Jet Age, the Space Age and the Information Age — every technological era has brought about profound effects on socioeconomic and cultural conditions. They’ve reshaped human behavior and reset reality.

But, before the full effects of each of these technological developments have taken hold and fully permeated the collective understanding, people and businesses undoubtedly found themselves navigating a strange “in-between” time — a time where future visions are uncomfortably mingled with legacy artifacts and pre-existing expectations.

Today, in the Connected Age, technological innovations are bringing about seismic shifts in our reality every day. The dust is far from settled, and perhaps, it never will be. For businesses and brands this uncertain and unpredictable landscape is rot with danger. Red herrings, pitfalls and fruitless dead-ends surround us, while opportunity is elusive.

But fear not, Larry Johnson (Odopod’s Associate Director of Strategy) and I have been hard at work cataloging the common mistakes, collecting helpful techniques and distilling best practices to survive and thrive in today’s in-between times. We’ve compiled them neatly, into a presentation of course, and would love the opportunity to share them with you, our industry friends and peers at SXSW 2012.

But we need your help. Please vote for our SXSW session : Danger is Everywhere: Illuminating common pitfalls of marketing’s in-between times and take a peek at some example slides here.

This preview is just a taste of what’s to come. We promise to keep it short, sweet and useful so send us a vote and we’ll see you there.

You Say Transmedia, I Say Multimodality?

In advance of my participation at the upcoming Storyworld Conference, I’ve found myself debating the meaning and usage of the term Transmedia. Sometimes with my colleagues and peers, and sometimes with myself.

Without a doubt the “T” word is frightfully overused—and with its growing popularity with marketers, and the like, it’s becoming increasingly misused. Or at least, contorted from it’s original definition.

In a recent post from Henry Jenkins, the Provost’s Professor of Communications, Journalism, and Cinematic Art at USC, the man who who first popularized the term, he outlines the range of uses, definitions and reflects on it’s continual evolution.

Transmedia 202.

I found it fascinating and thoroughly insightful.

More good reading on the “T” word:
Why Transmedia is Catching On — July 5, 2011
Transmedia Storytelling 101 — March 22, 2007

Hello.

I'm Guthrie Dolin. I'm a seasoned creative director, connector of dots, marketing strategist and insatiable entrepreneur. I’m Principal and Director of Brand and Strategy at Odopod in San Francisco.

Tweets by Guthrie @gee3

    Subscribe to my feed